You're going to start feeling like you're babysitting them very quickly, and probably fail missions countless times because of them. Your two AI squadmates are pretty much useless in the game's 'realistic' difficulty setting. The AI in this game is probably the worst aspect. It's quite amazing and I commend the animators for doing it, and I wish more games had this attention to detail. You can even see the little details like the magazines being swapped out and thrown on the ground in third person. Everything from the loading of individual shotgun shells into the magazine tube to loading another box of ammo into your LMG is painstakingly animated and you can tell they put a lot of time and effort into it. All weapons are animated not only in first person, but also third person. The attention to detail on the weapon reloading animations is superb. The animation system is one of the parts where this game actually shines. It's not Battlefield, but that's not what you should be expecting. Often times you won't be able to hear enemy gunfire if you're around a corner or they're out of view, despite being literally 5 feet away from you or less. There's a bit of a flaw here too, however. It lends itself nicely to the gameplay, as you'll be able to hear random terrorists chit-chatting just around the corner or on the other side of a wall, letting you know that you're about to enter a room full of terrorists. The sound design for the game is actually alright, although a bit quirky. Graphics don't really matter to me though, and I try not to factor graphics into my review scores no matter how ugly a game is. If you look closely you'll see that the rappel rope on your team member's uniform is a FLAT TEXTURE of a rappel rope. They somehow took a decent looking engine and made a game that looks like regurgitated **** chunks. Quality.Īs for graphics, I think it's safe to say this is the ugliest AAA game to use Unreal Engine 3. I've seen enemies stick the muzzle of their gun through a wall, somehow see me with the muzzle of their weapon, and then shoot me. The textures can sometimes take forever to load in. The game is AT LEAST as glitchy as most Ubisoft titles. Now, this game isn't even up to Ubisoft's seemingly non-existent standards. This game falls under the latter category. They only give away games that either a) everyone and their mother already has (Like Halo games), or b) nobody in their right mind **** wants (Fable 2). Ironically, Microsoft gave this pile of canine fecal matter away to Xbox Live Gold members for free. Some users even gave this turd a 10, which makes me honestly wonder if we played the same game, because the Tom Clancy's Rainbow Six Vegas I played was such a poorly designed mess that I wouldn't wish it on my worst enemy. Originally posted by Donoghu:To put it simple, one of the main reason for making this game kinda broken is the fact that it was made to run at 30 FPS with framerate-based physics and animations on console that could barely display 720p on-screen.This game currently has an 8.4 user score on Metacritic, which just goes to show that most Metacritic users have very low standards for games. Might guess is that there's not really any kind of "bullet physics" from the AI, but instead more like a raycast being sent from the AI's guns and some visual particles going "pew pew" visually when they are shooting. I noticed also an impact on the "difficulty" where AI will hit you far more often and fast and quick if your Framerate is high. Why is their neck like that? I'm no part of the devs who worked on it, but my guess (as a dev specialized in gameplay mechanism) is that the game might have, originally, apply the "head orientation" calculation in-between rendered frame, but since even at 60 FPS the games runes twice (2x) the original intended framerate, the game apply 2x the neck + head rotation that is supposed to apply, resulting in their head going 180 degrees instead of just 90 degrees. Here's an example of the kind of bugs/glitches that will remains even with the framerate locked at 60 FPS: Some bugs/glitches do remains, but it's far less absurd. If you haven't done it yet, enabling the VSync does fix a few of the bugs/glitches as it lock the game to 60 FPS. Many parts of the game is made based on the 30 FPS limit of the original game. To put it simple, one of the main reason for making this game kinda broken is the fact that it was made to run at 30 FPS with framerate-based physics and animations on console that could barely display 720p on-screen.
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